Figure 6 graphically depicts the initial requirement to understand quantum computation. That
of the wave function. Quantum physics describes a particle as both a wave and a particle. It does this as a particle
is observed to act like a particle in that it occupies space and as a wave in that it moves in a wave. Figure 6 shows
a large full wave (both upper and lower wave fluctuations) along with a smaller wave occupying the same space. 
          The wave is a method of motion. A regular continuous method of motion.  In the quantum
calculation process the wave is not misunderstood to be the particle. And the particle is not misunderstood to be
the wave. The particle exists and the wave exists. The particle is the displacement of space. The wave is the
method of that displacement's motion.
          This demonstration depicts the essential motion of two particles or two  clumps' of particles (as
the quantum computation system requires for variable values) in relation to each other in the same space. The
quantum calculation process is a variable particle count (grouped in  clumps) and their relative relationship to
another group of variable particle count. The interaction of one clump with another clump causes each to be
compared to the other and results in a release of the relative mean count of free electrons which is a product of
the relative combination of the value of both clumps.
          The large wave represents the input receptor's particle motion through the quantum computation
system as one continuous value for each wave count (where the receptor may take as many as 35,000/2 waves
to fulfill it's motion (17,500 waves or one half second of value existence.)  The smaller wave constitutes a 30 to
1 ratio of one clump's comparison to the input receptor's value waves (17,500/30=583 waves for each value
duration.)  In the quantum computation  system the input receptor's value is never stored. It's relative relationship
to the first ratio comparison is stored and sent to the 2nd level of memory as the 30:1 variable values are results
of the stored first memory.
          By occupying the same space (as indicative of both values being comparatively mixed in an NPN
transistor the result is the weighted comparison of the values of both as indicated by the formula
(((varE1-varE2)/2)+varE2)=varE3.
          Therefore in the quantum calculation process the first larger wave represents the 17,500 wave
duration of the input receptor's value motion with the second smaller wave representing the 583 wave duration
30 to 1 ratio of comparison with the input receptor's wave value.
          By establishing the clump, the variable count of free electrons to equal the value of the input
receptor and by establishing each subsequent level of comparison at a multiple of that motion wave duration each
second level wave duration represents one calculation in variable value of comparison with the input receptor's
variable value. As the clump of free electrons passes over it's 17,500 wave motion duration it is compared 30
times to the variable vales of shorter variable clumps of free electrons in their duration of wave motion. 
          In the third level of computation in the quantum computation system the results of the 30:1
comparisons are again compared 30 to 1 with a once again smaller wave duration. Where in the 3rd level of
computation each wave clump has a duration of 19 waves. Therefore for every 583 wave duration of the variable
value of the clump it is compared to another 30 variable values of what represents third level of memory as shown
by the formula :
(((varE2-varE4)/2)+varE4) 
with the result being sent to the third level of memory as varE4.
          Outputs from the first level of comparison are sent to the motion motivation system (limbic) as
subconscious robotic motion motivation at the rate of wave duration of the second comparator memory or 583
wave duration. Outputs of the second level of comparison are sent to the motion motivation system (limbic) as
conscious robotic motion movements at the rate of wave duration of the second comparator or third level of
memory or 19 wave duration. The limbic system sends signals to motivate movement of the robotic muscle
groupings at 10 messages per second or with wave durations of 3500 waves. So as can be seen by the
discrepancy in wave duration and speed of calculation quite a few motion motivation variable values are sent in
the same wave duration for the limbic motion motivation resulting in fine motion control and definitive value
control by the quantum calculations feeding the system. Output from the second comparator are sent at a wave
function duration of 19 waves to the first memory where they are stored at a wave function duration of 583 waves
thereby condensing long term memory to other than total recall yet fully able to function as  snapshots' of the
basic concept being stored in variable values.
          The three important aspects of the quantum computation system to learn from the wave function
are 1) variable values are established by the input receptor's values which are not stored in memory. 2) the
computation system incorporates the particle as both a wave and a particle by utilizing the particle in clumps of
other particles whereby the clump's count of free electrons determines the value of that clump and 3) the clumps
travel in wave duration motion through the system at motion speeds controlled by the wave duration of the next
level of computation. Described in a more conventional method the value clumps represent the amplitude
modulation of the system and the wave durations represents the frequency modulation of the system thereby
combining both amplitude modulation with frequency modulation resulting in a single system of computation.
          Essentially this system is the exact replication of the quantum computation process that takes
place in the brain of living creatures. What has been described is the human conscious level of computation with
the final comparator clump value being assigned to the third level of memory where it is compared with recent
third level memory resulting in self awareness and the back-action or feed back loop of the values to themselves.
Plus control over input values at a rate of 900 to one thereby permitting conscious evaluation of input at a much
faster rate that it enters the system.
          From a simple graphic depiction the basis of quantum computation is understandable. Now a
short discussion of the current state of the art of quantum computational research.
          Physicists interested in acquiring the above system have been trying to turn what is a sine wave
function into a square wave function so that it might fit the square wave digital world. To those physicists a
computer or computation system requires the presence of data bits of null and one or (0) and (1). They have
observed that a photon particle has spin that can theoretically be controlled to be either left or right and by
assigning the left spin to equal (0) and the right spin to equal (1) then can theoretically acquire a single particle
digital system
          Theoretically that may be true but the result is nothing more than a potentially very small digital
computation system that so far can not be constructed and even though it will permit programming or
manipulation of bits of quanta as data it will require the use of fuzzy logic boolean algebraic equations and
algorithms to reach a variable value where this system acquires a variable value without boolean algebraic
equations and without programming.
          Furthermore the current research will require controllers to assign and retrieve memory values
of a memory system for single particle quanta. That is to say if such an addressable buffer could ever be developed
(which there is no current potential to accomplish.) Given the immense task of applying an addressable buffer to
a single particle and retaining the spin of that particle for the duration of it's buffered memory location such system
would generate massive amounts of heat and would therefore threaten the very existence of the stability of each
particle thereby rendering the potential of particle spin research as nothing more than misguided dreaming.
          This system, the quantum computational process does not generate heat as all computations are 
applied to variable values of clumps of free electrons in relative relationship to other clumps of free electrons. No
heat is generated. So this system could be build as large as desired without heat interfering with the values
established for each clump and therefore not resulting in the theoretical prediction of breakdown of quanta in a
quantum system.
          Furthermore; this system performs all computations from each input receptor in real time and
in  instant' time relative relationship establishing time value and order of occurrence from the input on through
the final computation thereby keeping all memory in time relative relationship and in order of occurrence. There
is no co-processor or math processor involved and no addressable buffer involved so there is no non real time lag
in processing thereby negating any requirement to increase computational speed in order to attempt to turn a very
small square wave into the illusion of a loose sine wave.
          This system functions in sine wave configuration from beginning to end without conversion of
the values to any outside non required system (such as von Neuman digital.)
          Where a digital computer's speed of computation is determined by it's clock speed of
computation and is registered in the shared coprocessing ability of the controlling central processing unit (CPU)
this system is measured by it's total computations per receptor with each pathway constituting a single serial
computation system acting in real time and without delay.
          Therefore a digital computer processing at 100 MHZ may be processing in a shared environment,
millions of computations per second this system functioning in a non shared serial pathway with each pathway
representing a single input receptor functions only in the thousands of computations per second. The brain and
this system utilize thousands of input receptors each thereby increasing computational occurrence and enlarging
the total computational speed of the integrated system as they function in parallel. The system is bound into one
computational system via the input receptors each acquiring variable value data from a single environment and
the outputs of all serial pathways functioning in parallel ending at the same motion motivation (limbic) system
thereby making this a single computational system functioning in a parallel environment.
          The  8000 pathway quantum computational system proposed to be built as a prototype of the
complete system will function in the following manner of computational count for one second: Each input receptor
causes two calculations per second to occur and sends data to the 1st comparison which results in 60
computations. Each second level comparison results in 1800 comparisons. 1st level comparison sent to motion
motivation results in 60 comparative values reduced to 10 values. 2nd level comparisons sent to motion
motivation results in 1800 comparative values reduced to 10 values. 2nd level comparison sent to first memory
results in 1800 comparative values reduced to 60 values, This is a total of 5522 computations per pathway or a
total of 44,176,000 computations in real time without computational delay.
          Instead of functioning at megahertz speeds the quantum computation system functions from a
single clock speed of 35,000 hertz. That compares to the brain of a living creature with a processing speed of
(given a receptor count of 500,000 inputs) 2,761,000,000 computations in real time. The above figures do not
include the actual count of computation performed by the quantum system but are comparative to the digital
environment count process. 
          In the quantum computational system each neuron performs a calculation. To figure the total
calculations performed by the system the following must be discussed:
          The splitter circuit (V1 area of the brain for vision) accepts the input receptor's variable value as
a single input value. It splits that value into seven distinct output values. That takes 11 neurons per receptor to
accomplish. Each comparator requires three neurons to process the 30 to 1 ratio of comparison and send signals
to motion motivation and memory. The limbic system requires two neurons. Each input value requires three
completed outputs (exiting the splitter circuit) to complete the three point reference for each input value required
to result in out of pathway comparisons indicative of combined values.
          This complete description of the computational process results in 22 computations for each input
in the splitter, 60x3 in the first level of memory x3 for three pathways of memory for each receptor (540
computations). 900x3 in the second level of memory x3 for the three pathways of memory from each receptor
(8100 computations). 540 computations for limbic input from subconscious level, 8100 computations for limbic
input from conscious level. 20 computations in limbic from subconscious level and 20 computations in limbic for
conscious level. The quantum computational system therefore actually comprises 17,342 computations per second
per receptor pathway making the 8000 processor prototype actually compute at a speed of 138,736,000. The
hypothetical living brain with 500,000 receptors would then compute at a rate of 8,671,000,000 per second.
          It is very difficult to actually compare rates of computation of the quantum computational system
with a digital computer as the computer results in slow processing of data whereby the quantum system results
in instant processing of data. Where the quantum system results in a lifelike movement of motion motivation and
a lifelike speed of recall and decision a computer must address it's buffer for location of a data bit and recall it
before it can be processed to be replaced elsewhere in the addressable memory array.
          By observation the quantum computational system will display sine wave functions in near two
thirds light speed computation in input versus output where the digital computer will display computation that
more closely resembles the square wave it functions under.